Crimson Channel

A Commentary on Things


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RFTG Redux

04/25/21

Since publishing my previous Race for the Galaxy (RFTG) article, I’ve taken quite a few breaks from Board Game Arena (including a three-month hiatus at the beginning of 2021) in order to pursue a more balanced life.1 In spite of that, I’m now at ~3000 lifetime RFTG games2 and my excitement for RFTG is as high as it has ever been. RFTG just never gets old; it’s the only board/card game that to me has infinite replayability. Even though I’ve spent a fair amount of time with every expansion3 and surpassed my September ELO record (635) on more than one occasion, my heart still beats a little faster every time I discard one of my two starting worlds and two cards from my hand.

rftg3i

rftg3ii Board Game Arena screenshots.

Anyway, now that I have more experience, I thought I could share some more “strategy” thoughts. How magnanimous of me! I mean, it’s not just for the less-seasoned players. I like to look back at my thinking at different points in time, and one way to facilitate that is to write posts like these. Maybe I’ll forget how to play this game one day, or wonder how I made it so far up the rankings,4 and now is pretty much the best time to address those uncertainties.

Some More “Strategy” Thoughts

Primarily for 2PA base.

That’s all that comes to mind right now. Does any of this advice really correspond to third place on the ladder? I’m not so sure about that. I don’t think it describes what differentiates ColShaw from the rest of us at all; it’s quite probable that any RFTG theorycrafter could have produced these thoughts. I guess I struggle to distill the RFTG decision-making function that I have in my head (for which the input is game state and the output is phase choices or card placements/discards); given the enormity of its input space, said function doesn’t seem to lend itself well to advice that’s at once succinct, precise, and far-reaching. Or maybe the function isn’t really all that complex, I’ve just been extremely lucky, and I’m a poor little sap on the wrong side of the Dunning-Kruger curve. Hmm.

At any rate, I feel like I’ve said what I wanted to say. I think it’s time for another break from this game, but if I ever hit first, maybe I’ll come back and complete the trilogy of RFTG posts… Until then, happy racing, everyone. :)


  1. And we all know how that turned out. 

  2. Equivalently, ~3000 RFTG games since July 2020 and ~2000 games since September. 

  3. The only things I haven’t tried are the orb game from AA and the invasion game from XI. 

  4. I would never dream of calling myself the #1 RFTG player,10 but I do feel from my ELO consistency and head-to-head records that I can “hang with the best”. 

  5. For instance, usually you want cards instead of points at the beginning of the game, but an early Alien Toy Shop or Galactic News Hub can allow you to go straight for points. 

  6. Maybe you chose produce, and you’d be thrilled to play either Merchant Guild or Lost Species Ark World, but you need a few more cards to cover the cost of either, perhaps because you’d like to keep Merchant Guild if you do play Lost Species Ark World. 

  7. Not to hate on Genetics Lab or Epsilon Eridani. Both cards can be critically useful in certain contexts. Well, every card can be critically useful in a certain context, but… 

  8. But I don’t like to trade + produce (without a windfall/production world) against Terraforming Colonists because if my opponent settles and trades, they can get their good back too. 

  9. Based on your consume powers, will you have the choice to not end the game if the opponent puts down two crazy cards on the “last” round and you consume x2? 

  10. If I had to nominate someone as the all-around best active player, it would probably be ColShaw. I’ve learned a lot from watching ColShaw’s replays and he (?) has an impressive win rate against competent players in all expansions.