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RFTG Reflections

09/20/20

Over the past two months, I’ve become very attached to a Eurogame called “Race for the Galaxy” (RFTG). It’s an engine builder where you choose actions, assemble a “tableau” of sci-fi-themed cards, and ultimately try to score more victory points than your opponent(s). I discovered the game, along with a sizable community of players, on Board Game Arena (BGA), and within just a few plays I was hooked. From July to September, I played 1000+ games during nights and weekends and advanced from total newbie taking eons to read every card description to fifth-best player on the ladder. In this article, I’d like to share some reflections from my journey, in particular lessons learned both in and out of game. I hope that the first part of this post can be of interest to anyone who cares at all about improving at board games or the idea of moving up a ranking system, and that the second part of this post can be of interest to any RFTG players who want a second perspective on good gameplay.

I will admit, before I share the following vainglorious screenshots, that this is to some extent a bragging, presumptuous post. I am writing this article largely as closure to my experiences, and that closure was made possible by the surpassing of my laddering goals. I wanted top ten, I got top five, and part of the purpose of this post is to record that feat. So yes, I am rather proud of my ELO, and for the sake of etiquette (and groundedness!) I probably shouldn’t be. (I had one lucky run! I’m not even the #1 player on the ladder! Etc. etc.) But at the same time, I expect that the declaration of my BGA ELO will lend some credibility to my playing tips and import weight to the description of my journey. In every story you want a climax, and the climax here is the attainment of top five.

rftg_sixth (Screenshot of my rectangle from the table creation page.)

rftg_fifth (Originally my ELO of 635 put me at sixth place, but then somebody got knocked out of the top five and I got bumped up without having to do much extra work. I was definitely having a lucky night.)

Contents

  1. First: Why Play RFTG?
  2. Tips for Laddering and Life
  3. Tips for Playing RFTG
  4. Closing Remarks / Going Forward

First: Why Play RFTG?

Before I continue, let me try to sell RFTG to any readers who don’t already play it. As I mentioned, RFTG is a game where you’re racing to put together the best “engine” of cards, and by that I mean one that will efficiently generate both more cards (income) and victory points. In RFTG, the cards themselves are currency that you use to place other cards onto your tableau. Each card has its own set of powers, like providing discounts or producing new cards, and the main barrier to entry is learning what each of the ~100 cards do.1 The other big component of RFTG is phase selection: there are seven different types of phases, like “explore” (to get new cards) and “settle” (to place “world” cards), and at the start of each round every player chooses phases simultaneously and in secret. Then everybody gets to perform all of the phases that were chosen (by anyone at the table).

I’ve left out a bit, but here’s a really great video explanation of the game for anyone who’s interested. I may have borrowed some stuff from the video in my own explanation above.

So what’s the big deal about this game?

Tips for Laddering and Life

This is the part where I present a bunch of unsubtle and possibly contrived-sounding life lessons that I took away from RFTG laddering. Perhaps it will help you move up your own ladder. :)

1. Learn from the masters.

2. Loosen up a little.

3. Train with people who are at least as good as you.

4. Have an intimidating profile picture.

Tips for Playing RFTG

This is for people who actually play RFTG; others will probably not get much from this. For the record, I mostly play the base game, so I only endorse these tips for 2PA base. The later expansions make more strategies viable (and are also a lot of fun, so I recommend trying them out too).

1. Income (and hand management) is king.

2. It isn’t a single-player game.

3. When in doubt, go for produce/consume.

Closing Remarks / Going Forward

I told myself I’d stop laddering after I had achieved a top 10, 600+ ELO. But I think I underestimated how fun this game would continue to be. So I probably won’t stop playing completely. Just for the most part. The main problem is that RFTG has been taking away from time that I could have spent on traditionally more “productive” activities, like writing or programming.11

Here’s the other thing. RFTG is fun on its own, but it was really the idea of getting better, and having a numerical rating, and seeing myself move up the rankings that drove me to play so many games. And, as it was with Pokemon Showdown back in the day, I’m realizing after the fact that my ranking doesn’t ultimately mean much to me. Moreover, it’s not like I can think of anyone else in my life that cares about my RFTG ELO. So why did I spend all this time cultivating it?

A gloom descends upon me. It was stupid to make a post like this, really, born out of excitement at achieving one of the highest active ELOs on an irrelevant online ranking system, following a run that only held together because I didn’t get unlucky. Can I truly attribute the success of that run to skill?

I tried so hard and I got so far and in the end it didn’t even matter. Maybe this post was just me clutching at that fleeting feeling of glory, at my own sense that it did matter, at the hope that it was impressive… Maybe, looking at my history, this was all just a new hollow effort of a boat beating on.


  1. However, I don’t think this is a big deal on Board Game Arena, since the interface provides a readable description of each card. You can just spend some extra time reading the descriptions during your first few games. 

  2. At least for the online/BGA implementation, where everything that isn’t a player choice is handled automatically for you (drawing cards, producing goods, tallying points, etc.). 

  3. See this fantastic strategy guide

  4. Unfortunately they also lost, because aliens are pretty bad in the base game (IMO). 

  5. Currently, the replay system puts everything in the language of the player whose perspective you’re taking. You can still understand the game if the cards are in a different language, but it’s nice to be able to read things. Also, the simulation will probably feel more immersive if the replay takes place in the language that you use for your own games. 

  6. Equivalently, momentum. 

  7. I used to be afraid to +1+1, because it’s always good for your opponent(s) as well. But sometimes you have to do it, e.g. to make sure you have cards to play for certain phases. 

  8. Public Works, Investment Credits, and Interstellar Bank. These three cards are always great to get down at the beginning of the game; they’re pretty much guaranteed to be useful. 

  9. Example of a possible exception: you’re able to get Tourist World and 2-3 good-producing worlds as your first cards, and you can get your produce/consume engine started almost immediately. 

  10. As with Puerto Rico and most other applicable Eurogames, you’ll want to prioritize income in the beginning and points in the end. For example (and naturally?), I would rather use card-producing consume powers in the beginning and point-producing consume powers in the end. 

  11. I guess this statement stems from the typical min-maxed ideals of a career-centric society.